The Chase Begins

Chapter 13: South Bamint

Quests

1. Four Nations

Solo

People of different lands must stand together against an unprecedented threat.

Stamina
10
Difficulty
5
Battles
3
Gren
1,900
Player EXP
689
Units EXP
129,960

2. Bamint's Defense

Solo

The tsunami of the Cult's invasion threatens to swallow the principality whole.

Stamina
10
Difficulty
5
Battles
3
Gren
1,901
Player EXP
689
Units EXP
130,320

3. Haphazard Invasion

Solo

What their siege lacks in finesse is more than made up by sheer numbers.

Stamina
10
Difficulty
5
Battles
3
Gren
1,902
Player EXP
689
Units EXP
130,680

4. Iris on the Run

Solo

The Zero Guard escorts Iris to the harbor, fully aware of their mission's importance.

Stamina
10
Difficulty
5
Battles
3
Gren
1,903
Player EXP
690
Units EXP
131,040

5. The Ancient's Trail

Solo

She releases the whole of her power, intent on taking the shortest route to victory.

Stamina
10
Difficulty
5
Battles
3
Gren
1,904
Player EXP
690
Units EXP
131,400